Emerging Technologies Institute
Welcome to the Foothill College Virtual Reality (VR) Lab
The Virtual Reality (VR) Lab, along with the Artificial Intelligence (AI) Lab, and the Emerging Technologies ProtoLab are part of the Foothill College Emerging Technologies Institute.
The VR Lab is a workspace for VR User Group meetings, demos, exhibits, and a visitor stop.
VR Lab Location & Hours
- STEM Center Room 4220
- Tuesday and Thursday, 10 a.m.-4 p.m.
VR Student Club Information
President: Juan Bello
Emai:l bellojuan@fhda.edu
Advisor: Konstantin Kalaitzidis
Weekly Meetings
Tuesdays at 3 p.m. in Room 4220 (VR Lab)
Scope of the VR Lab
The VR Lab is used as a space for the following activites:
- Explore VR technologies
- Test both VR hardware and VR software
- Share information across campus
- Provide training for all Foothill College faculty, staff, and students
- Support early adopters of VR curriculums
- Provide VR exhibits and VR demos in both the Los Altos Hills and Sunnyvale Foothill College campuses
- Provide VR exhibits and VR demos for Foothill College events, such as Day On The Hill and Possible Self
- Provide VR exhibits and VR demos for Foothill College Science Learning Institute (SLI) sponsored events, including events for youths from various local organziations.
Foothill College VR Lexicon
Various sources provide variations of what terms such as Virtual Reality (VR), Artificial Intelligence (AI), and Metaverse mean, as these technologies are fluid and rapidly evolving. Simpler and higher-level, flexible descriptions of these terms are preferred.
Below we provide Foothill College definitions of what these terms mean, according to our agreed interpretation here at Foothill College, so we all have a common understanding, as we build the foundational components of our Metaverse Institute, which includes VR, AI, and Emerging Technologies.
High-level Definition
Virtualy Reality is a computer-generated interactive environment.
Virtual Reality Types
For purposes of communication at Foothill College, we propose four basic types of VR.
- Non-Immersive VR: User engages with a computer-generated environment using VR-external controls only. An example is a video game.
- Semi-Immersive VR: User engages with a computer-generated environment using both VR-external and VR-internal controls. also referred to as Augmented Reality (AR).
- Fully-Immersive VR: User engages with a computer-generated environment using VR-internal controls only. Currently, requires a headset.
- Holographic VR: User engages with a computer-generated 3D projected environment using both VR-external and VR-internal controls. Degree of VR immersiveness depends on the level of interaction driven by VR-external and VR-internal controls.
VR Communities
The VR Lab, along with six other technology labs, plus the ProtoLab (Prototype Lab), make up the Emerging Technologies Institute (ETI).
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VR Lab Questions?
Contact Me!
Juan Bello, VR Lab Technician
Building 4200, Room 4220
Contact Our ETI Coordinator Team Zach Cembellin, Interim Dean, STEM Division Konstantin Kalaitzidis, STEM Center Program Coordinator Email: eti@fhda.edu Phone: 650.949.7236 STEM Division Office: 4118 |